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    <title>Books on Maple Dice</title>
    <link>https://www.mapledice.ca/categories/books/</link>
    <description>Recent content in Books on Maple Dice</description>
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    <copyright>Hubert Figuière &lt;a rel=&#34;license&#34; href=&#34;http://creativecommons.org/licenses/by-sa/4.0/&#34;&gt;&lt;img alt=&#34;Creative Commons Licence&#34; style=&#34;border-width:0&#34; src=&#34;https://www.mapledice.ca/img/cc-by-sa-88x31.png&#34; /&gt;&lt;/a&gt;.</copyright>
    <lastBuildDate>Tue, 26 Jan 2016 00:00:00 +0000</lastBuildDate><atom:link href="https://www.mapledice.ca/categories/books/index.xml" rel="self" type="application/rss+xml" />
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      <title>Of Dice and Men</title>
      <link>https://www.mapledice.ca/posts/2016/01/26/Of-Dice-and-Men/</link>
      <pubDate>Tue, 26 Jan 2016 00:00:00 +0000</pubDate>
      <author>Hubert Figuière (Hubert Figuière)</author>
      <guid>https://www.mapledice.ca/posts/2016/01/26/Of-Dice-and-Men/</guid>
      <description>&lt;p&gt;A review of the book &lt;em&gt;Of Dice and Men: The story of Dungeon and
Dragons and the people who play it&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I forgot how I came to know about &lt;em&gt;Of Dice and Men&lt;/em&gt; but one day I
ordered it. It moved quickly to the head of my reading queue, and
got read fast - mostly during a transatlantic flight.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;16328000441_1084f3ae65.jpg&#34; alt=&#34;The book &amp;ldquo;Of Dice and Men&amp;rdquo; on a red table clothes. Next to it some
cards, dice and token and the boardgame
Bruges&#34;&gt;&lt;/p&gt;
&lt;figcaption&gt;8PM post delivery while playing Bruges &lt;a
href=&#34;https://www.flickr.com/photos/hfiguiere/16328000441&#34;&gt;on
Flickr&lt;/a&gt; - &lt;a
href=&#34;https://creativecommons.org/licenses/by-sa/2.0/&#34;&gt;cc-by-sa&lt;/a&gt;&lt;/figcaption&gt;
&lt;p&gt;This book mixes the author experience in playing D&amp;amp;D, with what other
players do and how Dungeon &amp;amp; Dragon came to be in the seventies. David
M. Ewalt write a tale about a game and its players. Both are really
linked to together.&lt;/p&gt;
&lt;p&gt;First, his gaming group. Ewalt tells us how his gaming group is like,
various experiences with new additions to the group, good and bad, and
he tells us about the fantastic campaign setting the Dungeon Master
has developed for them. There are also game stories, the memorable
moments in that campaign, putting an emphasis on the collaborative
development of the story. This is not put in a single chapter but
spread throughout the book. And for a reason ; it accompanies us
through the journey of D&amp;amp;D.&lt;/p&gt;
&lt;p&gt;Part of the first chapter is explaining to people what a roleplaying
game like D&amp;amp;D is. This is important: the audience of this book is not
nerds like him or myself but people that may not be familiar with the
topic and are curious to learn about it. I believe Ewalt get through
the point rolling a 20.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;16582448290_71407611f5.jpg&#34; alt=&#34;Six coloured 20-sided dice on a red table cloth.&#34;&gt;&lt;/p&gt;
&lt;figcaption&gt;Roll these twenties, &lt;a
href=&#34;https://www.flickr.com/photos/hfiguiere/16582448290&#34;&gt;on
Flickr&lt;/a&gt; - &lt;a
href=&#34;https://creativecommons.org/licenses/by-sa/2.0/&#34;&gt;cc-by-sa&lt;/a&gt;
&lt;/figcaption&gt;
&lt;p&gt;The story of D&amp;amp;D is really the center piece. How the game started in
the mind of gamers, evolved through the mind of gamers, and all the
accidents that helped or hindered. D&amp;amp;D Next, that is now available,
being the end moment of that 40 years history with a critical success
to go on.&lt;/p&gt;
&lt;p&gt;There is the unavoidable part about the anti-D&amp;amp;D movement that accused
D&amp;amp;D of the diseases of the universe, of being satanic, a non-sense
that actually helped selling more of the game.&lt;/p&gt;
&lt;p&gt;Strangely the Wizard of the Coast and Hasbro period seems to be
skipped until D&amp;amp;D Next.&lt;/p&gt;
&lt;p&gt;Then we are brought to the world of LARP (Live Action Role Playing) or
gaming live in costumes ; a different kind of game, that Ewalt make us
discover at the same time as he is.&lt;/p&gt;
&lt;p&gt;I couldn&amp;rsquo;t put the book down. Despite knowing most of the story, the
author tells it in a way that we want to know what&amp;rsquo;s next. After
finishing it, I had one thing in mind: I wanted to play more. I wanted
to run an Epic fantasy campaign. One that will spread accross a long
period and that will make the players save the world. Or something.&lt;/p&gt;
&lt;div class=&#34;desc-box&#34;&gt;
&lt;p&gt;Score: 4.5/5&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Of Dice an Men&lt;/b&gt; — &lt;i&gt;David M. Ewalt&lt;/i&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;304 pages&lt;/li&gt;
&lt;li&gt;Published by Scribner, 2014&lt;/li&gt;
&lt;li&gt;ISBN-13: 978-1451640519&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
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